//---------------------------------------------------------//
//---------------------------------------------------------//
#declare Pool_Ladder_Texture =
         texture { Polished_Chrome
                   // pigment{ color rgb<1,0,0>} 
                   finish { phong 1}
                 } // end of texture 
//---------------------------------------------------------//
#include "Pool_Ladder_0.inc"
//---------------------------------------------------------//
object{ Pool_Ladder_0 (  // pool ladder looking in x+ to pool
                        0.02, // R minor, // ~ 0.02   
                        0.20, // R major, // ~ 0.20
                        0.50, // ladder width // 
                        1.00  // ladder length 
                      ) 
        texture {Pool_Ladder_Texture} 
        scale<1,1,1>
        rotate<0,0,0> 
        translate<0,0.1,0>
      } // end of object "Pool_Ladder_0"
//---------------------------------------------------------//
//---------------------------------------------------------//
